Well im making slow progress...
I just figured out the way to fiddle with the direct x stuff in bmax..
I just figured out the way to fiddle with the direct x stuff in bmax..
...pusudo code... 'Direct x Display enable with the stencil buffer SetGraphicsDriver(D3D7Max2DDriver(),(GRAPHICS_BACKBUFFER | GRAPHICS_STENCILBUFFER)) Local driver:TD3D7Max2DDriver=D3D7Max2DDriver:TD3D7Max2DDriver() 'Pull access to the directx7 device? ... later on ... 'Create the display.. Graphics 800,600,32,DISPLAY_HZ ... then ... driver.SetMouseVisible(False) 'urika moment! 'direct x 7 ...... driver.device.SetRenderState D3DRS_ALPHAREF,$80 'an example of using direct x stuff! ...Thats ment more as a hint for others, rather then something that should compile!