How would i do that? Would i just set up a loop?
OK, here's a very simple example to give an idea of what I mean:Graphics3D 800,600,32 SetBuffer BackBuffer() cam = CreateCamera() PositionEntity cam,0,0,-10 CameraClsColor cam,200,50,150 light = CreateLight() TurnEntity light,40,70,0 bubble = CreateSphere(32) PositionEntity bubble,0,0,-5 EntityColor bubble,0,100,200 EntityAlpha bubble,.5 EntityShininess bubble,1 EntityBlend bubble,3 ang# = 0.0 While Not KeyHit(1) ScaleEntity bubble,1+(Sin(ang)*.05),1+(Cos(ang)*.05),1 ang = (ang + 10) Mod 360.0 RenderWorld Flip(1) Wend End
Oh and just one more question. How would i tell blitz to make like a swirl of colors?
Sorry, I'm not sure what you mean.