Compile Error: Labels must appear before a loop or DefData statement
...any idea's what this means? code in question is a relatively complex nest of if statements with various goto's pointing to this single label. no other labels exist in the project, and as far as i know all syntax is legal...
Function check_particle() Const x_less = grid_x - 1 Const x_plus = grid_x + 1 Const y_less = grid_y - 1 Const y_plus = grid_y + 1 If grid_x > 0 Then If xy_position[x_less, grid_y] > 30 Then colour_chosen = xy_colour[x_less, grid_y] Goto check_particle_b End If If grid_y > 0 Then If xy_position[x_less, y_less] > 30 Then colour_chosen = xy_colour[x_less, y_less] Goto check_particle_b End If End If If grid_y < height Then If xy_position[x_less, y_plus] > 30 Then colour_chosen = xy_colour[x_less, y_plus] Goto check_particle_b End If End If End If If grid_x < width Then If xy_position[x_plus, grid_y] > 30 Then colour_chosen = xy_colour[x_plus, grid_y] Goto check_particle_b End If If grid_y > 0 Then If xy_position[x_plus, y_less] > 30 Then colour_chosen = xy_colour[x_plus, y_less] Goto check_particle_b End If End If End If If grid_y > 0 Then If xy_position[grid_x, y_less] > 30 Then colour_chosen = xy_colour[grid_x, y_less] Goto check_particle End If End If If grid_y < height Then If xy_position[grid_x, y_plus] > 30 Then colour_chosen = xy_colour[grid_x, y_plus] Goto check_particle_b End If End If Return #check_particle_b If grid_x > 0 Then If xy_position[x_less, grid_y] = 0 Then place_particle() Return End If If grid_y > 0 Then If xy_position[x_less, y_less] = 0 Then place_particle() Return End If End If If grid_y < height Then If xy_position[x_less, y_plus] = 0 Then place_particle() Return End If End If End If If grid_x < width Then If xy_position[x_plus, grid_y] = 0 Then place_particle() Return End If If grid_y > 0 Then If xy_position(x_plus, y_less) = 0 Then place_particle() Return End If End If If grid_y < height Then If xy_position[x_plus, y_plus] = 0 Then place_particle() Return End If End If End If If grid_y > 0 Then If xy_position[grid_x, y_less] = 0 Then place_particle() Return End If End If If grid_y < height Then If xy_position[grid_x, y_plus] = 0 Then place_particle() Return End If End If Return End Function