Im getting tired at this now so im just gonna settle for a strate line movement for my nade. Unless this change is somewhat correct:
in the Update_Nade() function.
i dunno anymore =(
ThisNade\Y# = Float(EntityY(ThisNade\Ent,1) + Sin(-(ThisNade\MovingTimer#/10.0))) MoveEntity ThisNade\Ent,0,ThisNade\Y#,(ThisNade\ThrowPower#/10.0)
in the Update_Nade() function.
i dunno anymore =(