I used to spend about 2 weeks trying to find VertexX() about 8 months ago and i figured theres no way you can do it. The best solution was to export mesh in all its states, read each vert into special files and then when the app starts load all the verts positions into memory for all the frames, from those files, then using only a pivot to tell the orientation of the mesh...
But yeah, i gave up and am waiting for BlitzMax like Tom said.
But yeah, i gave up and am waiting for BlitzMax like Tom said.