I have a solution for this.
When obtaining the vertex coordinates, use this:
TFormPoint vertexx,vertexy,vertezz,animatedmesh,0
and the TFormedX/Y/Z Will give you the correct position.
:D :D :D
Ah, sorry, you are actually talking about animated, not loadadnimmesh, Sorry then, perhaps this won't work neither...
When obtaining the vertex coordinates, use this:
TFormPoint vertexx,vertexy,vertezz,animatedmesh,0
and the TFormedX/Y/Z Will give you the correct position.
:D :D :D
Ah, sorry, you are actually talking about animated, not loadadnimmesh, Sorry then, perhaps this won't work neither...