VertexX etc Commands

Blitz3D Forums/Blitz3D Programming/VertexX etc Commands

I have a solution for this.

When obtaining the vertex coordinates, use this:

TFormPoint vertexx,vertexy,vertezz,animatedmesh,0

and the TFormedX/Y/Z Will give you the correct position.

:D :D :D

Ah, sorry, you are actually talking about animated, not loadadnimmesh, Sorry then, perhaps this won't work neither...