Thing is, a lot of OpenGL drivers will run in software, so a benchmark is also a very good idea when doing the initial startup test.
You could check if DX works fine, if not, check OGL, if ogl is slow, then compare to SDL.
This is because opengl often works under software - painfully slowly too - when the SDL option would be very fast.
All we need are reliable checks we can make ourselves.
You could check if DX works fine, if not, check OGL, if ogl is slow, then compare to SDL.
This is because opengl often works under software - painfully slowly too - when the SDL option would be very fast.
All we need are reliable checks we can make ourselves.