This is a good idea, but then you won't be able to use this values in Blitz3D, because if you convert them to blitz float, you lose the precision.
Then, using them, only in the dll is no sense, except that the dll makes some processing directly to memory, graphics, or something else...
Then, using them, only in the dll is no sense, except that the dll makes some processing directly to memory, graphics, or something else...