Aside from the fact it runs so smooth is makes me sick inside, the only things I think could be fixed/changed are :
1) The "zoom" sound that plays when you finish a round completes before the ship finished moving down the level
2) The "Supperzapper Recharged" msg should appear as the next map zooms in, not have a screen to itself for a second, I believe that's how it worked in the original worked
Other then that, very nice job, was surprised how nice and smooth the game looked, it was as if it was rendered in Flash.
Couple things I'm unsure about since I could never get past lvl12 in the original :
1) The tops of walls the later levels disappear when one of those weird "W" shaped things ride up them.
2) Lvl65-79 have invisible walls?
Thanks for the comments Genexi2
I'll try to get the sound syched up and the message display overlap in the next patch release.
The /\/\/ shaped things are pulsars - they short-circuit the edge on the tube and when they pulse - they fry your claw.
They come in at level 17.
I have all the level colours in there (even invisible) - you can start at any level you want - just keep pressing RIGHT.