New version of the guide is out! 10!
Dalaware,
It's often about checking when one object (like a missile) is overlapping another object (say Ship). If it does then explode the missile and damage the ship it overlapped. The two most basic ways to do it is by distance or by a rectsoverlap function. Check all missiles against all ships and all other missile by looping them some times.
Perhaps the new collision examples help a little?
Dalaware,
It's often about checking when one object (like a missile) is overlapping another object (say Ship). If it does then explode the missile and damage the ship it overlapped. The two most basic ways to do it is by distance or by a rectsoverlap function. Check all missiles against all ships and all other missile by looping them some times.
Perhaps the new collision examples help a little?