TNet Multiplayer Release Update

BlitzMax Forums/BlitzMax Programming/TNet Multiplayer Release Update

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Do you got Pre Release 2?

I fixed some bugs which resulted it that behavior in the latest version. (or I'll try to figure it out)

Here is another simple example, yours should work fine. There is some new debugging too, more info under commands at the TNet site.

Host
HostUDP(8080)
While Not KeyHit(KEY_ESCAPE)
   UpdateTNet()
Wend 


Client
 
Graphics 640,480,0
JoinUDP( 82.135.71.240", 8080 )
While Not KeyHit(KEY_ESCAPE)
 UpdateTNet()
 DrawListOfAllClients(0,0)
 Flip;Cls
Wend