trouble with coins

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I cant get the coins to disapear when the player collides with them... alsoI'm trying to get them all to rotate... which I cant figure out how to use types properly =P

can someone help me pleaze???

Graphics3D 600,600,32,2
SetBuffer BackBuffer()

Const tbob=1
Const tcoin=2

Type coin
Field colision
End Type

camera=CreateCamera()
CameraClsColor camera,0,100,100
l=CreateLight()
PositionEntity camera,5,5,-15

bob=CreateSphere()
coin=CreateSphere() 

EntityColor coin,100,100,0
ScaleEntity coin,.1,.5,.5
EntityShininess coin,1

PositionEntity bob,-3,0,0
EntityColor bob,0,100,100

EntityType bob,tbob
EntityType coin,tcoin

Collisions tbob,tcoin,1,1

For c.coin=Each coin
If EntityCollided(bob,coin)
	c\colision=CountCollisions(bob)
	If c\colision>0
	HideEntity coin
		Delete c
		collectball=collectball+1
	EndIf
EndIf  
Next

For x=0 To 5
For y=0 To 5
CopyEntity coin 
PositionEntity coin,x*3,y*3,0
Next
Next

While Not KeyHit(1)

If KeyDown(205) MoveEntity bob,.2,0,0
If KeyDown(203) MoveEntity bob,-.2,0,0
If KeyDown(200) MoveEntity bob,0,.2,0
If KeyDown(208) MoveEntity bob,0,-.2,0

TurnEntity coin,1,1,1

colidecount=CountCollisions(bob)

RenderWorld
UpdateWorld
Text 0,0,"Use arrow keys to control Bob"
Text 0,12,"colision count on Bob = "+colidecount
Text 400,0,"Gold Coins Collected = "+collectball
Flip
Wend
End