Throwing A Grenade

Blitz3D Forums/Blitz3D Programming/Throwing A Grenade

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The tform commands have nothing to do with impact coords .. they are used only to get the initial velocity vector when the grenade is thrown. If you want it to bounce off walls / floor realistically you'll need to implement angle reflection based on the collision normal and velocity vector. There is code in the archives from various people to do this.

You asked how to simulate an arc when throwing ....