JV-ODE Physics Thread 3

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 3

thanks I managed to get all the commands,
has anyone managed to construct a ragdoll based on an animated mesh, ?????
I think the position of the joints can be found with the position of the bones found with findchild easily enough but then somehow you have to place the rigid bodies between the joints (at global cordinates) blitz can only find the positions of the joints, so I end up putting the geoms and joints in the same place.
So the ragdoll ends up looking distorted and moves stiffly.