Thank you very much all.
I am sorry that my replies are coming late as I am quite busy and I am having translation support from a few friends since my english is not that good.
@mearrin69 & Naughty Alien:
I think it is not important to give the source code. In fact I made this example using the "code archive" and help. But to see how I developed the idea you can find the red blue 3d glass with an example in the code archive section
http://www.blitzbasic.com/codearcs/codearcs.php?code=1421
@mmrtricks :
you can find the 3d glasses from this addresses
http://froogle.google.com/froogle?q=buy+3d+glasses&hl=en&lr=&rls=GGLD,GGLD:2005-26,GGLD:en&sa=N&tab=ff&oi=froogler
http://www.rainbowsymphony.com/
http://www.rainbowsymphony.com/nano3d.html
@Berserker [swe] :
I made the reflection fo walker using cubemap method. I first prepare a cunic map of the scene and then assigning the tecture layer as cubic map on it. I arrange how I should assing using textureblending
I am sorry that my replies are coming late as I am quite busy and I am having translation support from a few friends since my english is not that good.
@mearrin69 & Naughty Alien:
I think it is not important to give the source code. In fact I made this example using the "code archive" and help. But to see how I developed the idea you can find the red blue 3d glass with an example in the code archive section
http://www.blitzbasic.com/codearcs/codearcs.php?code=1421
@mmrtricks :
you can find the 3d glasses from this addresses
http://froogle.google.com/froogle?q=buy+3d+glasses&hl=en&lr=&rls=GGLD,GGLD:2005-26,GGLD:en&sa=N&tab=ff&oi=froogler
http://www.rainbowsymphony.com/
http://www.rainbowsymphony.com/nano3d.html
@Berserker [swe] :
I made the reflection fo walker using cubemap method. I first prepare a cunic map of the scene and then assigning the tecture layer as cubic map on it. I arrange how I should assing using textureblending