observe, study, learn, practice, gain!
*update*
- got rid of the setbuffers within the $201 and $202 checks, they were useless .. :)
- indented the stuff within a buffer-scope .. =personal style .. but I recommend it to everyone..
app=CreateWindow("designer",0,0,640,480,0,1) ; create the window canvas=CreateCanvas(32,32,512,320,app) ; create the canvas on the window img=CreateImage(512,320) ; create an image Repeat WaitEvent() ; wait for events If EventID()=$803 quit=True ; alt-f4 pressed? make 'quit' true If EventSource()=canvas ; we doin' something on the canvas? If EventID()=$201 ; mouse-down? lmd=True EndIf If EventID()=$202 ; mouse-up? lmd=False EndIf If lmd ; while the mouse is down ex=EventX() ; x+y coords from the canvas! (not the screen!) ey=EventY() ; SetBuffer ImageBuffer(img) ; make sure we draw to the imagebuffer Color Rnd(255),Rnd(255),Rnd(255) Text ex,ey,"mouse!" SetBuffer CanvasBuffer(canvas) ; and draw that image to the canvas Cls DrawBlock img,0,0 ;DrawBlock img,-ex/2,-ey/2 ; <--- try this for some creepy effect FlipCanvas canvas ; flip the canvas (or else you'll be watching @ nothing) EndIf EndIf Until quit ; so, repeat until quit = true ; make sure you add this, since you could press alt-f4 before the current buffer was set to the ; desktopbuffer SetBuffer DesktopBuffer() ; place to clean-up things, FreeImage img ; like this.. End
*update*
- got rid of the setbuffers within the $201 and $202 checks, they were useless .. :)
- indented the stuff within a buffer-scope .. =personal style .. but I recommend it to everyone..