Just now, I was trying to create a mod for BMax.
Into that module, I included a file called TWareType.bmx.
But I typed: Include "objecttypes\TWareype.bmx"
I tried to compile the module, and the compiler told me that it couldn't find the file TWareype.bmx.
Because I knew that I just created the file (with correct spelling), I didn't see that I had an error in my code.
You see the missing "T" inside my Include-line?
I even checked the error that the compiler-output and didn't see the error.
I didn't, and was trying to figure out why the **** it wasn't working.
It took me about 15 minutes to find the error.
Also the move to BMax (which uses: Local varname:TWareType) made a few errors when programming back into B3D (uses: Local varname.TWareType).
Into that module, I included a file called TWareType.bmx.
But I typed: Include "objecttypes\TWareype.bmx"
I tried to compile the module, and the compiler told me that it couldn't find the file TWareype.bmx.
Because I knew that I just created the file (with correct spelling), I didn't see that I had an error in my code.
You see the missing "T" inside my Include-line?
I even checked the error that the compiler-output and didn't see the error.
I didn't, and was trying to figure out why the **** it wasn't working.
It took me about 15 minutes to find the error.
Also the move to BMax (which uses: Local varname:TWareType) made a few errors when programming back into B3D (uses: Local varname.TWareType).