Don't you hate?

Blitz3D Forums/Blitz3D Beginners Area/Don't you hate?

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

Just now, I was trying to create a mod for BMax.
Into that module, I included a file called TWareType.bmx.
But I typed: Include "objecttypes\TWareype.bmx"

I tried to compile the module, and the compiler told me that it couldn't find the file TWareype.bmx.

Because I knew that I just created the file (with correct spelling), I didn't see that I had an error in my code.
You see the missing "T" inside my Include-line?
I even checked the error that the compiler-output and didn't see the error.

I didn't, and was trying to figure out why the **** it wasn't working.
It took me about 15 minutes to find the error.
Also the move to BMax (which uses: Local varname:TWareType) made a few errors when programming back into B3D (uses: Local varname.TWareType).