Well the fragmented state is something i don't care, because i am going to distribute the game, and i can't say: "Mininum requeriments: Defrag your HD" xDD
The cache state is something i should take care. But anyway i have tested the code above with loadimage instead of loadtexture, and jpg's and png's are slower (much) that bmp,s.
Any ideas to optimize the loading time? (of course having less textures is an idea... hehe)
The cache state is something i should take care. But anyway i have tested the code above with loadimage instead of loadtexture, and jpg's and png's are slower (much) that bmp,s.
Any ideas to optimize the loading time? (of course having less textures is an idea... hehe)