Thank you, it's as I feared :(
My implementation may allow me to use coded breaks which should be a bit faster in runtime but before I try to get that working i'm going to have a look at the pathfinding algorythm, if I can make it store less waypoints for each path I may just set up a small array for each unit.
My implementation may allow me to use coded breaks which should be a bit faster in runtime but before I try to get that working i'm going to have a look at the pathfinding algorythm, if I can make it store less waypoints for each path I may just set up a small array for each unit.