Mimi, since you are using BlitzPlus, try loading the images using the software renderer - in fact it might be a good idea to cut them in software mode too, then switch to directx/opengl mode after - of course that switch may clear all gfx from mem so you may have to save them out to temp files first...
If, using the software renderer, you still have large image problems, you can be sure that it is a problem with BlitzPlus. If not, then it is a problem with DirectX/gfx card/drivers. I'd also try OpenGL mode and see if that handles it any better.
If, using the software renderer, you still have large image problems, you can be sure that it is a problem with BlitzPlus. If not, then it is a problem with DirectX/gfx card/drivers. I'd also try OpenGL mode and see if that handles it any better.