thanks tony,
i dont realy want to edit glmax2d module though. surely if i want to mask an image and its not being masked its a bug? yes?no. i could modify the glmax2d and backup so its not overwritten next syncmod. but i would loose anything new that added :(
kev
i dont realy want to edit glmax2d module though. surely if i want to mask an image and its not being masked its a bug? yes?no. i could modify the glmax2d and backup so its not overwritten next syncmod. but i would loose anything new that added :(
kev