When did cubemapping appear in hardware

Blitz3D Forums/Blitz3D Programming/When did cubemapping appear in hardware

Yes, a Google (should'a Google'd first, I know!) shows it was the GeForce256, adding hardware TnL+cube mapping. As my program has the option of cubemapped reflection maps or spherical reflection maps I'd like to know a Recommended Spec, which in this case I think is a GPU from AD2000 onwards.