Audio Monitor - How?

Blitz3D Forums/Blitz3D Programming/Audio Monitor - How?

Beaker, dont't want to burt your bubble, but I've been looking into this for months, and if there's a way to get the current amplitude at any instant for audio playing in Blitz3D (without using Bass.dll) then I, and many others, haven't found it.

"using system userlibs" - that's a bit vague.
Can you be more explicit?

If you really do know a way and can tell us, then I and many others will be very grateful, and call you 'Master'. ;)