Issue with games using Web Server

BlitzMax Forums/BlitzMax Programming/Issue with games using Web Server

I appreciate your responses, but I kindly disagree with your assessments. It may be because you don't understand that the most important thing for me to consider is the security and reliability of the game since it will be for money.

It appears best option is to have hosting that allows you to run executables then you can make a custom port 80 handler for a game server. I am going to put together a server at home to get everything working then I'll have to buy a non-shared server that allows for custom executables. As far as bandwidth, the games will cost money to play, so the more people who play the more bandwidth I can buy. These games are not high bandwidth users. I'm talking simple stuff like card games and the like.

Hmm, I wonder if a linux server running a Blitzmax linux compile of a game server would be better/faster than a windows box running a windows compiled version.. I'll probably stick with Windows since it's what I know best, but I dont have a copy of Windows 2003 server, so I'd save money if I did the linux.