I'm being serious - I want the entries added into the Code Archives - like yesterday.
I've not really used BMax since buying it 7 months ago. However, some people have been using it for those 7 months - where are the code archives?
People surely have worked on little things that are useful. I want to see some evidence of this.
It was a bit dismaying to see that there are only a handful of entries - yet code exists coz I have seen small snippets of BMax code on other 3rd party sites (and I am not talking about Blitzcoder or Coder's Workshop) that have been sprouting up on the internet. I'm all in favour of that, but I'd like to see those people putting those code snippets in the Code Archives section of this site.
People have small routines and stuff that they have already shown off and posted - so it's a case of sticking that in the Code Archives.
Have a look in 'Code archives/3D Graphics - Effects' (etc) - there isn't one single BMax entry - that's a bit dissapointing. In honesty, a bit crap in my opinion. We just got a GL based language and there is nothing to look at in the Code Archives - yet the code that should be in there exists elsewhere.
BRL and moderators can't be blamed for a lack of Code Archives - that's supposed to come out of the community.
Shake a leg people, I'm not going to sit back and let this pass.
I'm expecting a noticeable improvement in this area.
I've not really used BMax since buying it 7 months ago. However, some people have been using it for those 7 months - where are the code archives?
People surely have worked on little things that are useful. I want to see some evidence of this.
It was a bit dismaying to see that there are only a handful of entries - yet code exists coz I have seen small snippets of BMax code on other 3rd party sites (and I am not talking about Blitzcoder or Coder's Workshop) that have been sprouting up on the internet. I'm all in favour of that, but I'd like to see those people putting those code snippets in the Code Archives section of this site.
People have small routines and stuff that they have already shown off and posted - so it's a case of sticking that in the Code Archives.
Have a look in 'Code archives/3D Graphics - Effects' (etc) - there isn't one single BMax entry - that's a bit dissapointing. In honesty, a bit crap in my opinion. We just got a GL based language and there is nothing to look at in the Code Archives - yet the code that should be in there exists elsewhere.
BRL and moderators can't be blamed for a lack of Code Archives - that's supposed to come out of the community.
Shake a leg people, I'm not going to sit back and let this pass.
I'm expecting a noticeable improvement in this area.