Collision problem

Blitz3D Forums/Blitz3D Programming/Collision problem

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

You could use multiple updateworld's to move the enemy separately to the bullets. That would negate the problem because only one collision type would be in motion at any one time.