I'm having a wee problem with Blitz collisions. I sometimes get bullets passing right through enemies - it seems to only happen when 2 bullets hit the enemy in the same frame - one of them gets a collision, the other doesn't and keeps going.
My collisions are set up as:
Collisions PlayerShotType, EnemyType, 1, 1
and checked as:
EntityCollided(Shot, EnemyType)
and each shot and enemy has their EntityType and EntityRadius set.
Anyone got any ideas?
My collisions are set up as:
Collisions PlayerShotType, EnemyType, 1, 1
and checked as:
EntityCollided(Shot, EnemyType)
and each shot and enemy has their EntityType and EntityRadius set.
Anyone got any ideas?