Wings can use textures, but it involves a bit to set up.
first, your model will need UV coordinates, if you do not have these, the texture will not show up. You can either add these in another program, or you can use the wings UV unwrapper. (select faces, right click,... UV mapper on the bottom) If you go through the steps to UV map a mesh, you will then have a bitmap you can modify.
Method 2 requires the UV's to already be set up. Also you can use this to change to a different texture map... load an image as an image plane, then delete the image plane. (This will set up the material for you, which will stay in the scene) Now select the faces you need textured, and right click to select the new texture material. You can rename and delete this texture in the outliner.
Kind of a pain, but it does work.
first, your model will need UV coordinates, if you do not have these, the texture will not show up. You can either add these in another program, or you can use the wings UV unwrapper. (select faces, right click,... UV mapper on the bottom) If you go through the steps to UV map a mesh, you will then have a bitmap you can modify.
Method 2 requires the UV's to already be set up. Also you can use this to change to a different texture map... load an image as an image plane, then delete the image plane. (This will set up the material for you, which will stay in the scene) Now select the faces you need textured, and right click to select the new texture material. You can rename and delete this texture in the outliner.
Kind of a pain, but it does work.