MrCredo
That only 'kinda' works--it's not suitable for fine mouse control, especially if users have their mouse sensitivity set low. Being able to treat the mouse as an incremental controller would mean that I could detect a mouse delta of 0.23 'pixels' and nudge my sprites accordingly (something I can't do with MouseX, which will only register a change once the mouse has moved through a pixel of arbitrary size...)
That, and MoveMouse 'hiccoughs' on OS X--that is, if I drag my mouse at a constant rate and use the mouse delta to move a sprite across the screen, every time I MoveMouse back to center screen, the sprite stops moving for a split second.
That only 'kinda' works--it's not suitable for fine mouse control, especially if users have their mouse sensitivity set low. Being able to treat the mouse as an incremental controller would mean that I could detect a mouse delta of 0.23 'pixels' and nudge my sprites accordingly (something I can't do with MouseX, which will only register a change once the mouse has moved through a pixel of arbitrary size...)
That, and MoveMouse 'hiccoughs' on OS X--that is, if I drag my mouse at a constant rate and use the mouse delta to move a sprite across the screen, every time I MoveMouse back to center screen, the sprite stops moving for a split second.