Lighting Normals Problem

Blitz3D Forums/Blitz3D Programming/Lighting Normals Problem

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Here's a thought which should solve it but probably involves a bit of a head "foray" for you if you've not done mesh creation before.

Why not construct a single mesh out of the tiles by using the mesh/surface/vertice command set. That way you will end up with one smooth mesh.

Another option might be to disable lighting on the object and use a texture layer to alpha on a light map created with the good old plot command.