Lighting Normals Problem

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Hmmm maybe I'm not 100% sure what welded, unwelded means.

For example the vertices are arranges in a left/right straight tile as below. Note that polys use vertices 0,1,3 / 3,2,0 & 4,5,8 / 7,6,4 etc... Vertices 2&4 / 3&5 etc. share the same position.

The reason I'm doing this is I'm using vertex colours and don't want certain parts to bleed colours into others etc..

Make more sense?

I've tried updating the normals for each tile and not updating normals for the new mesh but this is worse than the picture.

0							1

2							3
4							5

6							7
8							9

10							11
12							13

14							15
16							17

18							19
20							21

22							23
24							25

26							27
28							29

30							31