Texturing Help

Blitz3D Forums/Blitz3D Programming/Texturing Help

I think it depends on the modeling tool you are using. EG. 3DS Max: there you would create say 3 primitives and apply an individual material to each one of them. If you save these 3 mesh objects as one .3ds File, the 3 objects will become 3 surfaces in blitz if you load it with the LoadMesh Command. (Loading it with the LoadAnimMesh Command will force Blitz to create a child out of every object, so this is probably easier to re-texture with eg. Spheremapping)

If you want to use this existing one-object mesh, you maybe need to clone it several times using your modeling app and remove the triangles of each clone that are not part of a certain object you want to separate. Some Modelers also feature a "Separate selected Faces" Function.
But you surely can save these mutliple objects in one File.