Texturing Help

Blitz3D Forums/Blitz3D Programming/Texturing Help

Thanks for your help guys, its really appreciated. I guess that where I was getting stuck. I was trying to use the multiple textures.

Now the problem is how do I create a model with mutliple surfaces (sorry for being a bit dim on this).

I have made my model and it is one complete mesh but a 800 tris. Do I need to create a seperate mesh for the cockpit and the engines, and just use an entity parent to keep them together? This seems like I would have extra faces to render.

Or can I import my model in say Ultimate unwrap and name the faces that B3D would recognise, and then just paintbrush surface? <--- I may be dreaming that I can do this.

Thanks,


Unc