Nope, i'm afraid not. Bump mpas in blitz require you to calculate the light angle, and updates it manually. If the object rotates, you will have to adjust the vertex colours/ or the entity colour to match that. Tricky business really :S The only bump mapoping blitz has is normal mapping. sswift gave a really good description of what it is. It basically uses the RGB of a colour to calculate slope of the bump. R,G and B each representing a vector.
bump mapping
Blitz3D Forums/Blitz3D Beginners Area/bump mappingThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.