What constitutes low polygons?

Blitz3D Forums/Blitz3D Programming/What constitutes low polygons?

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THX Something,

Been using my own, the doors were amazingly low polly, a cube (flattened) with a nice wood grain texture. I added some iron bar gates (nice rust texture) started taking a hit, however it was something to do with the way camera pick was working with the mouse key hit.

Sorted now, but was a useful learning exercise. Had blitz3d about 4 years, gave up previously due to time restraints plus a couple of other issues, more time now, so hoping to get to grips with it. Been using blitz+ to get familiar with general blitz again.

I do have another question(surprisingly). I use Cartography Shop 4.1. When building a wall at times it isnt posible to use one object to form the wall, when there are 2 objects next to each other, even when positioned exactly - light and shadow effects them differently, any suggestions for this, or trial and error?