What constitutes low polygons?

Blitz3D Forums/Blitz3D Programming/What constitutes low polygons?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

hi Nicoust, since u say ur new to 3d
then don't worry to much, it is a long
road. :/

here is something u may not know:

vertex normals affect the way light
diffuses across polygons, if the normals
are "smoothed" (or normalized) then
they can make the model look less
angular and more concave.

the trick with game-dev is to use as
little polys as possible to create the
shape you want, smoothing can help
a lot here.

flat shaded polygons are not normalised,
so you see all the polys, but smoothing
softens the edges, so to get smoothed edges
you need to have angles under about 75dg
so that smoothing will "iron out the creases".

hope that was some help.