What constitutes low polygons?

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Nicoust, if it's any help as a benchmark, I've had 10 animated characters in the same scene plus houses and terrain, about 30,000 tris in all.

A touch slow on my desktop machine, but smooth and sweet on my (last year's) laptop - so it's very much up to the performance/memory/video of the individual machine.

The only thing to watch out for if you are new to 3D is if you are using doors dowloaded from the internet which were modelled for high detail?

This is what I did when I first started, and soon learned that one high poly model can bring the system to it's knees - that the best way (doors or people) is to buy/borrow/steal/model your own, low-poly, but nicely textured.