If your code rotated the door, and collisions were properly reset, why did you keep the animation?
Well the problem was I animated the door in Milkshape 3D. NOT in code (sorry if that was not clear) that way clicking on it again was simply a reverse of the previous animation. But even though the door animated open wonderfully... animated closed wonderfully... it was never really open. I guess the actual B3D object that contained the door did not move.
I admit it may have been in the method I used to animate the door, but I have been dealing with animation since I was 15 and computer animation since I was 25 (and they came out with it) The door hinge and all things attached to the door JOINT moved... but had no more collisions since the door OBJECT never really moved.
I am using version 1.7 of Milkshape though...