Argh! Mesh texturing 'mare!

Blitz3D Forums/Blitz3D Programming/Argh! Mesh texturing 'mare!

The UVs are there for the problem quad but they're easy to miss if you don't look carefully :)



If you move the UVs along as I've done it fixes the problem.



The reason for this lies with how your 3D program creates the UVs, I'm guessing you or the program used a Cylindrical projection when creating the UVs? Sometimes their algorithms don't know how to handle 'seams', that is, the main body of your cylinder shares the vertices at that seam, but to have 'discontinuous' UVs, vertices need to be unwelded else there's no where to store the extra UV info.

Hope I didn't lose you there :) It's not an easy concept to grasp (took me a while)

Feel free to ask any questions if you get stuck.

Oops, forgot this: http://www.tomspeed.com/cylinder.x
couldn't export to .3ds, LW complained about texture filename lengths, but hopefully if you understand what's happening above you'll be able to remedy it yourself within your 3D program.

Cya
Tom