Low is just that, a low polygon count.
How are you creating the gates? Using CopyEntity() is best as I believe the newly copied entitys are instances of the original, they use/share the same mesh & texture data.
Note that if you deform an entity, any copies of it will deform also.
Someone correct me if I'm wrong.
Tom
How are you creating the gates? Using CopyEntity() is best as I believe the newly copied entitys are instances of the original, they use/share the same mesh & texture data.
Note that if you deform an entity, any copies of it will deform also.
Someone correct me if I'm wrong.
Tom