What constitutes low polygons?

Blitz3D Forums/Blitz3D Programming/What constitutes low polygons?

Low is just that, a low polygon count.

How are you creating the gates? Using CopyEntity() is best as I believe the newly copied entitys are instances of the original, they use/share the same mesh & texture data.

Note that if you deform an entity, any copies of it will deform also.

Someone correct me if I'm wrong.

Tom