Also thinking of using a bank to store the data instead of types
The collisions are killed, for blitz i think its the way it handles collisions, I make the doors children of the level, and use that collision, but if the door moves into player then no collide detected.
The collisions are killed, for blitz i think its the way it handles collisions, I make the doors children of the level, and use that collision, but if the door moves into player then no collide detected.