@Rook - at that point why bother with the animation at all?
If your code rotated the door, and collisions were properly reset, why did you keep the animation?
(Yes, I will need to start doors soon, so I'm following this thread with great interest - it may save me a lot of work and blind alleys.)
If your code rotated the door, and collisions were properly reset, why did you keep the animation?
(Yes, I will need to start doors soon, so I'm following this thread with great interest - it may save me a lot of work and blind alleys.)