I'm using bglTexFromPixmap() to create my textures. Everything is working fine so far, but my question is, how are these textures then deleted from memory? I mean, does BlitzMax take care of this in a similar manner to objects, like Timage objects? Or do I have to Release them like integer object handles? Or do I need to explicitly delete them using glDeleteTextures and if so what is the correct syntax for this? Any help on this subject would be appreciated. Thanks.
Freeing textures?
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