Animating Doors and similar

Blitz3D Forums/Blitz3D Programming/Animating Doors and similar

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sorry maybe didnt explain properly.

My animated door, hinges correctly, was wondering if i used the RotateEntity command that it usually rotates in the centre, was wondering if it can be changed?

EDIT: no matter it doesnt turn on the centre, but the edge, im stupid, or perhaps tired:).

@John, sure be my guest.

Experimenting with another method atm, it works great what i use, but aligning the 'sparedoor' up with the animated open door for when i switch show/hide is time consuming, even with a couple of functions to change position size in game and buttons to save changes to a text file

I have the animated door as a child to the 'world' so it gets involved in collisions, however when its open the collision area is still the same, another reason for the second door.

I'm having fun (usually:p) and progressing too.