Error trapping non-existent?

Blitz3D Forums/Blitz3D Programming/Error trapping non-existent?

Only problem there is the program bombs out - you can't keep running, or keep the fact that there was a problem secret from the user.

I either need to not show hidden files ( not sure how to? )

OR

I need to be able to trap the error and just go "beep" or something.

Like I say, if there's a problem the program just ends - no real error trapping.

I'm hoping someone who's written a file browser in Blitz 3D will have solved this without having to write a C++ .dll.

If that's the only way though, will I have to upgrage my Blitz 3D to 1.88? ( I seem to remeber reading that .dll support only began in later versions and I'm still using the old v1.64 shipped version.

If you could do;

myDir%=ReadDir(folder$)
If myDir%=false then PlaySound etc...

Then that'd be fine - but the first line just bombs on hidden directories.