nonsolid rect again

BlitzMax Forums/BlitzMax Programming/nonsolid rect again

it'll probably be faster to roll your own, since wireframe is really slow in gl usually.

function ORect( x,y,width,height )
    line x,y,x+width,y
    line x+width,y,x+width,y+height
    line x,y+height,x+width,y+height
    line x,y,x,y+height
end function


(In retrospect, you probably could have coded that yourself without my help.)