Featires of your dream 3d engine?

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My last post and how it relates to your previous engines, was mostly from experience with Vivid and Trinity and old blitz projects we worked on where I often found that I had limited control of materials textures and lighting, often leaving me with oversaturated and or bleached out textures and lighting that that was often hardcoded so the only thing I could do to compensate was adjust my textures in photoshop.

like forcing 4x multiply because you liked the way the lighting was closer to per pixel was a nightmare from an artist point of view, as it was almost impossible to compensate without some super drastic measures.

Still, looking forward to see what you come up with. Hope you manage to stay focused on your projects this time and don't lose interest when things get tricky.

I'd highly recommend supporting the B3d format ASAP as that is a really good game centric format that gives artists quite a lot of flexibility out of the box. And one of the better formats that supports bones and vertex weights.