yeah, only problem is that most coders aren't artists and have trouble getting a good overall look. Like your over enthusiasm for bloom, which most of the time gets in the way and completely screws up the textures and lighting in a scene. It needs an artist to adjust those things and get a consistent look.
The WYSIWYG thing just works if your engine supports the shader format correctly, the problem with the .FX in GL is probably that the nvidia solution is windows only. Or that's what I gather considering it seems to be in DLL form.
The WYSIWYG thing just works if your engine supports the shader format correctly, the problem with the .FX in GL is probably that the nvidia solution is windows only. Or that's what I gather considering it seems to be in DLL form.