was thinking that would be more coding than animated, but after finishing the code for doors i doubt it:)
i notice when rotating they turn on centre axis, can that be set so it turns on an edge (like a door)?
; ****mouse open closes church door ***** MouseLeft = MouseHit(1) If MouseLeft And CameraPick( Camera , MouseX(), MouseY() ) = doorchurch If opening = False And open = False And EntityDistance( playerbox , doorchurch ) < 15.01 seq = 1 : doordelaytime = Millisecs() Animate doorchurch, 3, 0.2, seq, 10 opening = true : open = False EndIf EndIf If MouseLeft And CameraPick( Camera , MouseX(), MouseY() ) = sparedoorCh If opening = False And Open = True And EntityDistance( playerbox , sparedoorch ) < 15.01 ShowEntity doorchurch : HideEntity sparedoorCh seq = 2 : Animate doorchurch, 3, 0.2, seq, 10 : open = False : opening = False EndIf EndIf ;makes sure animation has finished before allowing another action if Animating(doorchurch) = False And opening = True HideEntity doorchurch : ShowEntity sparedoorCh opening = False : open = True endif if Animating(doorchurch) = False And opening = False And Open = True And Millisecs() > (doordelaytime + dooropenfor) ShowEntity doorchurch : HideEntity sparedoorCh open = False : seq = 2 : Animate doorchurch, 3, 0.2, seq, 10 endif
i notice when rotating they turn on centre axis, can that be set so it turns on an edge (like a door)?