I have a professional soundcard so I doubt that is the issue.
I've played with the C code and found that a buffer size of 4096 is just right.
It was the testers who noticed it first.
I've played with the C code and found that a buffer size of 4096 is just right.
struct winmmdevice:audiodevice { HWAVEOUT device; int buffersize; abuffer buffer[2]; int bnum; int mode; //0=8bit 1=16bit int playing; int reset() { int sz=4096; mix=new mixer(sz); device=0; buffersize=0; bnum=0; mode=0; playing=0; return init(44100,2,16,sz); }
Chances are your customers won't notice it as much as you. It may not even be a problem at all for many of them.
It was the testers who noticed it first.